A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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BACK LINE - The line behind the house. Once crossed, a stone is out of play.
BACK-HOUSE WEIGHT - An indication of the momentum needed for a stone to reach the back half of the house, near the centre line.
BARRIER - Alternative term for the back boards.
BARRIER WEIGHT - An indication of the weight needed for a stone to reach the barrier.
BIASED ICE - Ice that isn't level, therefore stones fall out rather than draw.
BIG DRAW - When ice conditions cause the stone to draw more than usual.
BIG END - When a team scores three or more shots in an end.
BITER - A stone just touching the outer edge of the 6ft circle, potentially counting.
BLANK END - An end where no stone scores a shot.
BONSPIEL - A curling competition, or tournament, between teams at a chosen venue.
BROOM - A besom-type sweeping implement, with straw or synthetic bristles, mainly used in North America.
BRUSH - A brush-type sweeping implement, with hair or synthetic fibres, used for sweeping.
BURN - To touch a running stone; to remove a touched stone.
BURNED STONE - A running stone touched by a member of either team, or by their equipment.
BURY - To draw around a guard stone and lie hidden behind it.
BUTTON - The small centre of the circles.
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CENTRE LINE - The line which runs down the middle from hack to hack.
CHAP AND LIE - To remove an opponent's stone and stay in the house.
CLEAN - To sweep lightly before a stone.
CRAMPIT - A spiked metal footplate fitted to shoes for outdoor curling and now banned. A plate of metal or wood with spikes, now used as the hack in outdoor curling.
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DOUBLE - A takeout shot that clears two opposing stones from the house.
DOUBLE ROLL-IN - To raise a stone to the house and roll in too.
DOUR ICE - Rough, soft, slow ice.
DRAW - The amount of curling movement to describe the distance from the direction of release to the intended target. A stone played to end in the house; an instruction to play such a stone.
DRAW WEIGHT - An indication of the momentum needed for a stone to end in the house.
DRUG ICE - Slow, difficult ice.
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END - Component of a game, during which eight stones are played by each team in the same direction.
EXTRA END - The deciding end played when the score is level after all scheduled ends have been played.
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FALL - A slope on the ice, causing bias and preventing expected draw.
FAST - A confusing word. See Heavy, Keen.
FAST ICE - Ice on which stones travel further under the same momentum, or less momentum is needed to reach a certain point.
FREE DRAW - To draw into an empty house, usually with skip stones.
FREEZE - A stone played with perfect weight to rest against another.
FRONT -HOUSE - An indication of the momentum needed WEIGHT for a stone to reach the front half of the house, near the centre line.
FROSTY ICE - Ice with frost on the suIface, caused by high humudity.
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GIVE ICE - To hold a brush for a player to aim at, as a skip to indicate the amount of ice needed to draw to a target.
GUARD - A stone played to protect another.
GUARD WEIGHT - An indication of the momentum needed for a stone to end in front of the house.
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HACK - The block at each end of a sheet, usually of rubber, which provides the foothold from which stones are played.
HACK - WEIGHT An indication of the momentum needed for a stone to reach the hack behind the house, specifically a light takeout weight.
HAMMER - Term used to indicate who has last stone.
HANDLE - Term to denote the rotation applied to a stone upon release.
HEAD - The house, the circles which a stone has to reach in order to count. More specifically the house at any stage of play and the stones within.
HEAVY - A stone with too much momentum.
HEAVY ICE - Ice on which stones don't slide easily.
HIT AND STAY - To play a takeout which removes the target, and stay lying in place.
HIT AND ROLL - To play a takeout which removes the target, and roll to a different place.
HOG - A stone which fails to reach the hog line, and is removed from play.
HOG LINE - The line each played stone has to cross to remain in play.
HOUSE - The circles which a stone has to reach in order to count.
HOUSE WEIGHT - An indication of the momentum needed for a stone to reach the house.
HURRY - Instruction shouted for sweepers to sweep.
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ICE - The distance given by the skip, between where the stone is aimed at (his brush) and where it should finish after curling. Call of alert to warn others when a stone might hit their feet (golf = fore).
IN-TURN - Slight rotation applied to a stone where ~ the playing hand turns in towards the player (clockwise for right-handed players and vice versa).
IN-WICK - To glance off the inside ofa stone and stop holding a good position.
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KEEN ICE - Ice on which stones travel further under the same momentum, or less momentum is needed to reach a certain point.
KIPPER - Loose sole fitted to sliding foot as a gripper or anti-slide.
KUTING - An old term for curling, played with stones which had no handles fitted.
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LAST STONE - Term used for the last stone of an end.
LEAD - Player who plays his two stones first.
LIE, LYING - To hold the shot nearest the tee.
LIGHT - A stone with too little momentum.
LONG GUARD - A guard stone far from the house.
LOSE ITS HANDLE - Term for a stone which loses its rotation usually because of dirt on the ice.
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MEASURE - Term used for: The 6ft measure, to see if a stone is in the house or in play. The measure when an end is complete, to decide which of two (or three and more) stones is closest to the tee.
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NO HANDLE - Term for a stone released without rotation, which curls little or erratically.
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OFF THE BRUSH - Term for a stone not delivered at the skip's brush as required.
OUT -TURN - Slight rotation applied to a stone where the playing hand turns out from the player (anti-clockwise for right-handed players and vice versa).
OUT-WICK - To glance off the outside of a stone and move it closer to the tee.
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PEBBLE - The frozen droplets of water applied to a sheet of ice before a game, reducing friction between the stone and the ice.
PEEL - A takeout shot where both played and struck stones rollout of play.
PEEL WEIGHT - An indication of the momentum needed for a stone to play a peel shot.
PICK UP - Term to indicate that a stone has caught something under it, causing it to deviate strongly from its direction of travel.
PORT - A space between two lying stones, large enough for another to pass through.
POT -LID - A stone lying on the tee or button.
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QUICK! - Further encouragement from skip to sweepers to sweep even harder.
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RAISE - To bump or move a lying stone a short distance further, usually into the house.
RAISE TAKEOUT - To strike a stone in front of the house and raise it to remove another from the house.
READING THE ICE - Anticipating how much a stone will curl, taking all the variables into account.
RINGS - The house.
RINK - The building where curling takes place. A curling team. The sheet of ice on which a game is played.
ROCK - North American word for a curling stone, seldom used in Scotland.
ROLL - The movement of a played stone after striking another.
RUB - A very slight contact between stones, sufficient to deviate the running stone a little from its course.
RUN - A slight worn hollow in the ice which makes it difficult for the stone to curl, often found beside the centre line where players' feet or stones slide.
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SECOND - Player who plays his two stones second.
SECOND SHOT - The stone lying second closest to the tee (after the shot stone).
SHEET - The area where one specific game is played.
SHORT GUARD - A guard stone near the house.
SHOT - A played stone. The word used to indicate a point won at the end of a game
SHOT STONE - The stone nearest the tee during an end.
SKIP - Player who usually plays his two stones last, but not always. He is always the player who directs the game and decides strategy and ice.
SLIPPY SOLE - Loose sole fitted to sliding foot.
SLOW - A stone played lighter than asked for.
SLOW ICE - Ice on which stones travel less under the same momentum, or more momentum is needed to reach a certain point.
SLOW TAKEOUT - A takeout stone of sufficient momentum to reach the back board, slightly heavier than hack weight.
SPINNER - A stone which rotates too many times and therefore doesn't draw.
SPLIT -RAISE - A stone which raises another to count and rolls in to count as well.
SPLIT THE HOUSE - To have a stone lying to one side of the house and draw another to the other side to hold two "in the wings".
STEAL - To score shots in an end when you didn't have last stone.
STRAIGHT - A stone released without applying HANDLE rotation.
STRIKE - A shot which removes a stone or stones from the house.
STRIKE WEIGHT - An indication of the momentum needed for a takeout stone with more weight than the back board.
STRONG CURL ON THE ICE - When ice conditions cause the stone to draw more than usual.
SWEEP - Shouted by skip, for sweepers to sweep.
SWEEPING - Moving a brush or broom across the path of a moving stone.
SWINGING ICE - When ice conditions cause the stone to draw more than usual.
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TAKEOUT - A shot which removes a stone or stones from the house.
TEE - The cross in the button.
TEE LINE - The line through the centre of the house at a right angle to the centre line.
THIRD - Player who plays his two stones third. Usually the vice-skip who stands in the house when the skip plays his stones.
TIGHT - A stone delivered with less ice than the skip indicated, nearer to the target than his brush.
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UP! - Command by skip for sweepers to stop sweeping.
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WEIGHT - The momentum applied to a stone for distance.
WICK - A thin contact between played and lying stones.
WICK AND ROLL - To get a thin contact and roll away a little.
WIDE - A stone delivered with more ice than the skip indicated, wider from the target than his brush.
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